Publications
2024
- Spiders Based on Anxiety: How Reinforcement Learning Can Deliver Desired User Experience in Virtual Reality Personalized Arachnophobia TreatmentarXiv e-prints, 2024
- Stress Detection from Photoplethysmography in a Virtual Reality EnvironmentarXiv e-prints, 2024
- Label-Free Subjective Player Experience Modelling via Let’s Play VideosProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
2021
- Automated personalized exposure therapy based on physiological measures using experience-driven procedural content generationIn Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
- Arachnophobia exposure therapy using experience-driven procedural content generation via reinforcement learning (EDPCGRL)In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
- Adaptive Virtual Reality Exposure Therapy Based on Physiological Measures.In 25th Anniversary Annual International CyberPsychology, CyberTherapy & Social Networking Conference, 2021
- Learning analytics dashboard use in online courses: Why and how instructors interpret discussion dataVisualizations and Dashboards for Learning Analytics, 2021
2018
- A framework for easier designs: Augmented intelligence in serious games for cognitive developmentIEEE Consumer Electronics Magazine, 2018
2017
- The differences between children with autism and typically developed children in using a hand-eye-coordination video gameIn Ubiquitous Computing and Ambient Intelligence: 11th International Conference, UCAmI 2017, Philadelphia, PA, USA, November 7–10, 2017, Proceedings, 2017